![]() ![]() Out of all the dice they are most likely to fall on either a 1 or a 5 (combined chance of 66.6%), and even when they don't - two out of three times they'll fall on a 6, so there's a reasonable chance of getting a three of a kind. The best dice for playing Farkle are undoubtedly a full set of 6 Lucky Playing Dice. I have played with a full set of six through both normal and hardcore. I wonder what that's all about? You have some sort of mod that affects dice? So, according to my personal experience, you can't have 6 of the same. Originally posted by Castyles:I can't play with more than 3 copies of the same dice. If you want to test the bias - simply play one player and adjust the Bid to Minimum, play 10 games - then adjust to Maximum and play 10 games - you will likely notice a difference in your win count. The Devil's Head die is one i'd like to use, but it seems mutable (thank you for the great link Asha) - but more importantly, keeping it away from another player really helps :) When i play with 2-3 "Lucky" dice, Henry's chances of winning definitely go up - but that may also be becuz the NPC player no longer has any "special" dice :) Specifically, since the game is "bias controlled", i look for any Die that says "Lucky", assuming that "Lucky" is coded to shift the Bias towards Henry. This adjustment is likely just the effect of the dice's inidividual bias, but it's real hard to tell (see Asha's link)īasically, i look for the top players and steal their dice - although there are also folks walking around that dont ever play but carry good dice. Having certain dice in your hand does seem to adjust the likelihood of winning, but only by small amounts, but you can still easily lose against good players when you have low Agility. Thus (again) - the game is Bias-controlled. When selecting this perk, you can go from 50/50 against one player to 90/10 almost immediately. ![]() There is a Perk in high agility that completely changes your odds of winning. Yes, the game is biased by outside factors - it is Not uniform-random-fair, ever.Īgility affects ur dice throwing, lower agility means worse bias against Henry. ![]() The dice game is very bias-controlled - and the bias against Henry is most easily understood by the base amount of Groschen bet, so a 50 GR player has a better chance of beating than a 14 GR player. ![]() Here's wut i have figured out after 1400 hours of playing: ![]()
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