Of course, the first person view still stays an important part of the game! The top-down perspective is an optional tool, we're not suddenly dropping the first person gameplay.īut eventually concluded that it would complicate things unnecessarily, and might actually alienate some management lovers The same holds true for blueprint builders and multi-block jobs. But this task will be easy to accomplish from a top-down view. You'll either have a gap where monsters spawn, or you'll have overlapping areas that waste some of the safe zone from the second banner. Properly alligning the safe zone of your "extension-banner" with your first banner will be extremely difficult from a first person view. Secondary banners to expand the safe zone We've been thinking of a couple of features for a long while now, and think they're very hard to accomplish smoothly in a first person perspective. Instead of using the mouse to move the camera and physically navigate your character, players can use it to hover over UI elements to get tooltips, and to easily expand and close certain menus.īut it has more benefits than merely making the game clearer and easier to play. We described the benefits of this perspective in last week's blog. I think one reason you don't see a lot of games with this format is because it doesn't work very well - and game designers move away from it at some point during development. If you are willing to bend your idea of the "colony management" aspect a little bit, there are games like Stardew Valley and Graveyard Keeper that are character-based with some building aspects. Modded minecraft might be able to add enough of the colony management aspects to satisfy you.Īs far as I can tell, FortressCraft Evolved looks a bit like Minecraft and plays a bit more like factorio. It sounds like you are asking for factorio with character progression and some friendly NPCs.
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